Friday, May 8, 2009

Mechwarrior 4 - Vengence






























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Mechwarrior 4: Vengeance BattleMech

Concept ArtBattleMechs-thirty-foot-tall engines of destruction. Weighing up to a hundred tons and bristling with an awesome array of powerful weaponry, these fearsome war machines are piloted only by the best of the best, elite soldiers sworn to defend their Houses and homelands. From the Capellan Confederation to the Free Worlds League, from the forces of House Davion to the intrigues of the Draconis Combine, the fate of entire worlds rests on the skill and daring of the MechWarrior!

World of MechWarrior

Concept Art It is the 31st Century, and mankind has spread across the stars. The discovery of feasible faster-than-light travel in the year 2108 was humanity’s first step toward the colonization of thousands of new solar systems.

Mankind spread quickly, soon populating more a region of space more than 1,000 light-years wide: the Inner Sphere. As the human race spread, it brought with it the seeds of war. The conquest of the Inner Sphere led to centuries of petty brushfire wars.

In 2571, humanity earned a respite from the tide of conflict. The Star League-a new governing body-ushered in a golden age of prosperity and peace.

.a peace that was shattered by a bloody coup in 2767.

As the Star League fractured, each member of the ruling Star League Council declared himself the “rightful” ruler of known space, each laying sole claim to the Inner Sphere.

Dawn of the Sucessor States

At the time of the Star League’s collapse, human-occupied space was dominated by five interstellar empires, each ruled by a Great House, powerful dynasties that wielded vast military and economic power. To this day, the Great Houses and their schemes and plots dominate the Inner Sphere.
Rise of the Clans

Concept sketches by Ed Smith When the Star League collapsed, the commander of its armies led millions of his soldiers on an exodus from the Inner Sphere, hoping to keep the ideals of the League alive. The descendants of those original wanderers were tempered by harsh conditions, forged by a visionary leader into an unparalleled warrior society: the Clans.

In 3050, the Clans returned to the Inner Sphere, wielding advanced weaponry and superior military skill. The Clans attacked without mercy, seizing hundreds of worlds and striking terror in the hearts of the citizenry.

In 3058, the Great Houses of the Inner Sphere joined forces to create the Star League Constitution, a new version of the old and revered Inner Sphere government. The new Star League was created for a purpose, however: to end the threat posed by the Clan.

In order to stave off the Clan threat, Inner Sphere forces-led by Prince Victor Steiner-Davion-launched a daring assault on the Clan homeworld of Strana Mechty. Though many Inner Sphere MechWarriors died in the operation, the power of the Clan was broken, perhaps forever, by the skill and daring of MechWarriors!

From the Ashes

Concept sketches by Ed Smith No one expected the invasion of the Clans to work. Most believed that the Clans would return to the Inner Sphere with Victor’s head on a pike. History would prove them wrong.

But while Victor was intent on smashing the Clan threat, his sister-Katrina Steiner, ruler of The Lyran Alliance, usurped Victor’s rulership-and took control of the Federated Commonwealth.

Katrina used the thinnest of legal precedents to seize Victor’s domain, angering many of the planetary dukes. Duke Erik Scharpe was one of the few who dissented.

Duke Scharpe-the ruling voice on Kentares IV-proudly claimed that his lord was Victor Davion and would remain so. Others loyal to House Davion flocked to his banner.

Now the stage is set for a bloody civil conflict on Kentares IV, a flashpoint that may send all of the Inner Sphere into the fires of war.

Game Modes:

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Mechwarrior 4: Vengeance Campaign

This tells the story of the game. It contains 26 missions divided into 7 “ops”, each with different environments. Each ops contains about 3-6 missions, with exception to Ops 7. In the first few missions, only a few smaller ‘Mechs are available. As the game progresses, more ‘Mechs and weapons are at the player’s disposal. These come in form of salvage from previous missions. Between missions, the player can outfit ‘Mechs with different weapons and also assign ‘Mechs to one of your three Lancemate slots.

[edit] Instant Action

This mode lets you play with any of the 21 ‘Mechs in the game. You can play either one of campaign missions (even those which you cannot access in campaign yet) or wave missions in which you can select up to four other mechs and fight them in deathmatch style. There is also a master trial mode in which the computer randomly picks a stock ‘Mech for you. It also randomly picks one map to play on and three stock ‘Mechs as enemies. You have to successively destroy all three enemies in a one-on-one fight.

Multiplayer

Multiplayer is similar to instant action in many aspects, but its gameplay can be more customized. It has nine game types and about dozen maps (more user-made maps can be found on internet).

Game types are following:

* Destruction - simple deathmatch
* Team Destruction - team deathmatch
* Attrition - similar to deathmatch, but points are awarded for damage you dealt (not only kills)
* Team Attrition - like above, but in teams
* Capture the Flag - points are awarded for bringing flag from enemy base to yours
* King of the Hill - points are awarded for staying in specific area of map
* Team King of the Hill - like above, but in teams
* Steal the Beacon - points are awarded for carrying the beacon
* Escort - points are awarded for destroying enemy VIP (a small ‘Mech)

Microsoft has stopped hosting for the game’s built-in game browser, and MSN Zone has stopped supporting CD based games. To play Vengeance’s multiplayer, you must search for servers via direct-IP (click “Add” on the game’s server browser and type in the IP), or use the third-party GameSpy Arcade.

Servers still running on MechWarrior 4: Vengeance (IPs are listed after the server names) -

* WPPC on Wednesday nights EST: wppc.servegame.org
* {SoE} FrostFight on Friday nights CET: mw4frost.dyndns.org
* CLS: mech.es
* TR: 68.98.212.251
* Knights: knights.mine.nu

Minimum System Requirements:

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Mechwarrior 4: Vengeance To play Microsoft MechWarrior 4: Vengeance, you need:
• Multimedia personal computer with a Pentium II 300 MHz or higher processor
• Microsoft Windows 95, Microsoft Windows 98, Microsoft Windows Millennium Edition (Me), or Microsoft Windows 2000 operating system
• 64 megabytes (MB) of random access memory (RAM)
• 650 MB of available hard disk space for a typical installation, plus an additional 125 MB of available hard disk space for the Windows swap file
• 8x speed or faster CD-ROM drive
• Microsoft Mouse or compatible pointing device
• DirectX 8.0 or later (included on the compact disc)
• Sound card compatible with DirectX 8.0 or later with speakers or headphones for audio playback
• PCI or AGP video adapter compatible with DirectX 8.0 or later with 8 MB or more of video RAM and Direct3D support
• Super VGA monitor capable of displaying 16-bit color or higher
• Keyboard
• Joystick or game controller compatible with DirectInput
To play Microsoft MechWarrior 4: Vengeance with other players, you also need:
• 64 MB of RAM for Windows 95, Windows 98, or Windows Me; 96 MB of RAM for Windows 2000
• 28,800 bits-per-second (bps) or faster modem, or local area network (LAN) with TCP/IP or IPX protocol
• Maximum of 8 players with a narrow band (modem) connection; maximum of 16 players with a broadband (LAN, DSL, or cable modem) connection
• Internet access for Internet play

NOTE: Internet access may require payment of a separate fee to an Internet service provider. Local and long-distance telephone toll charges may apply
• To play on Zone.com, you need one of the following Web browsers:
• Microsoft Internet Explorer 4.0 or later
• Netscape Communicator 4.0 or later

• Winsock 2.0 or higher

game download

part1 part2 part3 part4 part5 part6

password:www.freepcgames.kirod.com